Mark Whiting’s posterous

Design Thinking and Travelling 

The Pleasure of Audio

I am not sure if these will be any good but I am excited because they look like fun. What really draws me to respect B&W however is the fact that many years ago a piar of rather expensive B&W speakers set up with a Bryston amp and some other components were the first speakers which really moved me. The memory of that experience has stayed with me as a baseline for what speakers should do, how much they should fool your brain into comprehending the sound stage and what makes me consistently smile with the rapture of entertaining audio. Since then I have of course heard better but it was then that my perspective changed.

Anyway, I hope these headphones are good. I suspect they are not designed for the really top end market but they look like they may be fun anyway.

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Filed under  //   Audio   Audiophile   B and W   bowers and wilkins   Headphones  

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Change is the advantage

10. Change Your Idea

To benefit from engaging with users you have to be willing to change your idea. We've always encouraged founders to see a startup idea as a hypothesis rather than a blueprint. And yet they're still surprised how well it works to change the idea.

This is an excerpt from a rather good pice by Paul Graham on startups.

I think this point is rather crucial. Change is such a big part of actually creating value. Pushing and pulling too hard are not. I would almost say that change is a key innovation strategy.

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Filed under  //   change   innovation strategy   starting up   startup  

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Why are icebergs so photogenic?

Icebergs and iceland seem to both be great things to photograph. Why is this?

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Filed under  //   iceberg   photo   photography  

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Designing Luck

This image was used by Jan Chipchase to note Ritualised Luck, situations where rituals exist which aim to increase someones luck. In this image a prayer card is shown which the driver touches before every ride.

I think however, this speaks about a greater source of luck, valuable rituals strategically designed to enable luck to integrate into your life. What I am suggesting is a bit like a serendipity strategy, a strategy designed to expose you to conducive situations, new information, creative ideas and extraordinary people to help you find great opportunities regularly.

I think some examples are: watching TED, taking part in community building, regular and diverse reading, enforced seclusion and bordom, and continuous context shifting such as traveling.

Any ideas about other such strategies?

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Filed under  //   design   Future Perfect   luck   opportunities   optimism   serendipity   serendipity strategy   strategy  

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Time for TED (TEDxSeoul)

This week TEDMed is happening in San Diego in California and of course I wish I could be there, however, TEDxSeoul, an even I have been working on for a few months with a great team is priming to hold our first event on November 28th.

We will have onsite realtime translation to English and Korean depending on the language of the speaker and we will be live streaming the event online. I will post more details when we have opened registration but for now if you are interested, follow us on twitter and join our facebook group

The video is just a TED teaser which I am sure most of you are familiar with. If you are new to TED, please get watching.

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Filed under  //   Korea   Seoul   TED   TEDxSeoul  

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And Google will make Waves

There is something great about people who try and people who speak up to start change and end ongoing issues that are sucking the blood of everyone around them. In so many cases, these kinds of issue are ignored or avoided by everyone. Those who turn around and make waves are the ones who are remembered. 


Google, one of my favourite ideas, organisations, and brands,  is one of those groups who consistently makes waves in all areas of their business and the business of the world. As many people know they do it with a simple motivating mantra, "Don't Be Evil" and sometimes we can see this notion being implemented with deadly accuracy. There are of course many great examples however this article relating to comments on the Google Voice product from AT&T is a rather elegant extreme. 

If there is one blog you should read it is the Google Public Policy Blog

The images are from Google's Logo repository. They make meaning, alongside their waves, and they also make something they call Google Wave which I am starting to use to run projects in. 

                 

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Filed under  //   change making   google   policy   wave  

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Nonspecific Definitions

Recently, in my classes at KAIST we have discussed fundamental definitions of key terms, like research, knowledge, and of course design. This process is quite interesting and has occasionally led to some really interesting perspectives. However this process has also repeatedly reminded me that we can not make good definitions and clean models for everything, and sometimes it is not worth it to try.

In the Tim Brown article this image comes from he discusses what design thinking is really about and interestingly, in doing so, lets us see a fundamental notion of design... one kind of design.

What he has done is good however it reminds me that I think there is a better model than always trying to know and trying to put things in their place. I think that a lack of understanding and a vagueness of notion allows growth and for areas like design, that can be important.

Today, in a discussion on this matter I claimed that Design is sometimes a little like Religion. If we try to know too much it stops being important and becomes something else. Both have had significant roles in society and human development.

This is of course just one perspective, but I think it might be an interesting one for some kinds of thinking.

What do other people think about this?

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Filed under  //   Defining Design   Design Thinking   IDEO   Strategy   Tim Brown  

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Creating Creative Communities

For those who do not know, I am working on my masters in Korea at a university called KAIST. The topic I am looking at right now (still being in early stages of the overal degree it is still not fixed) is related to the methods of integrating and working with external creativity from users and other external components of a company. With a strong interest in Design Management and Innovation Strategy, I want to think about how we can optimally integrate and facilitate this external creativity.

In any case, today, while reading through Google Reader and stopping at an interesting peice from NussbaumOnDesign, I was introduced to what seems to be a great success in the construction of a creative communities.

Lookbook.nu is a simple site that lets young fashion thinkers show their work in a simple yet integrated community. I particularly like how Nussbaum discribes this setting in his post.

Anyway, I am interested to think of how to make good communities and good integration between companies and external creative communities. Any ideas would be treated with kindness.

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Filed under  //   Creative Communities   Creative Users   Design   Fashion   KAIST   Masters  

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Hangul

Google celebrates the birthday of Hangul, probably the most advanced and well designed written language.

via tweetie

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Filed under  //   google   google logo   hangul   korea   Korean  

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Yong Se Kim on Interdisciplinary Research on Design

Today GSCT here at KAIST held an interesting talk from a Korean prof from Creative Design Institute at Sungkyunkwan University named Yong Se Kim. He has conducted a number of interesting research projects. Anyway, check out below for the official intro and check out his website for some more info. 

 

Interdisciplinary Research on Design

Time : Oct. 6(Tue), 2009, 17:00~18:30

Place : GSCT 백남준홀 (N8, #3229)

Speaker : Yong Se Kim(Director of Creative Design Institute at Sungkyunkwan University)

Title : Interdisciplinary Research on Design

Abstract : At the Creative Design Institute where interdisciplinary researchers in design foundation, design social sciences and design informatics collaborate, research work toward design creativity education is being conducted such that various underlying cognitive aspects of design creativity are identified and then these are to be utilized in education and support reflecting individual learner’s personal characteristics and situations. I will present a sketch toward studying design creativity by using a model of design reasoning obtained from a visual reasoning model together with personal creativity modes and cognitive process strategies.  Also a brief overview of the Product-Service Systems Design project will be given.

Biography :

Yong Se Kim is the Director of the Creative Design Institute and a Professor of Mechanical Engineering at Sungkyunkwan University, Korea. The Creative Design Institute is an interdisciplinary design research and education group composed of design foundation, design sciences and design informatics teams with 12 faculty members and 8 full time researchers as well as graduate and undergraduate students (http://cdi.skku.edu). Professor Kim also directs research efforts on personalized learning supports for creative design reasoning. He is a co-chair of the Design Creativity special interest group of the Design Society. He is the Principal Investigator of the Product-Service Systems Design project (http://pssd.or.kr) sponsored by the Korean Ministry of Knowledge Economy. He also leads the Service Design special interest group of the Service Sciences National Forum of Korea.

Yong Se Kim has received his PhD in Mechanical Engineering with minor in Computer Science at the Design Division of Stanford University in 1990. His MS degree is also from the Design Division of Stanford University. His undergraduate study was done at Seoul National University, Korea. From 1990 to 1997, Yong Se Kim was an Assistant Professor at the University of Illinois at Urbana-Champaign; from 1997 to 2000, an Associate Professor at the

University of Wisconsin-Milwaukee. He joined Sungkyunkwan University in 2000. 

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Filed under  //   Creative Design Institute   Design Research   Design Methods   Interdisciplinary Research   KAIST   Method Research  

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